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VIDEOGAMES
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WOLFBYRINTH
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Wolfbirinth is a class project I made on Unity. Is based on the game of Microsoft "Labirynth Plus". In the same way as in the Microsift game, my game consist in take all the pick ups to get the maximum score avoiding the holes.
The game has got a main menu with 3 options: play to start the game, sound option and exit button. The pick ups get differents score depending on the color: green (10 points), ornage (50 points) and red (100 points).
I've also created a life system (3 lifes), so when you fall over the hole, you lose a life, and start form the begining. when you lose all the lifes, the game ends and the main menu is loaded.
You win the game when the ball touches the trophy.
The music of the level has been created by Jesús Sánchez Ocaña with a Tuba.
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VERTICAL LEVEL DESIGN
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Videogames: Imagen
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I designed this level to a class work.
I've used Bach music, made some own models and I`ve changed the prototype assets with some own structures using some own textures to create an envioroment that defines my level, giving it a look
fantastic and magic typical of a fantasy universe.
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CAÍDA HACIA EL SOL
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Videogames: Video
This is a videogame that we did in a small group, I chose the sounds and made the sound scripts and the fourth level.
Is a platform game whose goal is escape from a piramid going up the diferents levels.
I use a jump sound to the main character,
to the mummy character I use 2 audios, mixed it and added efects on premiere.
Then, on unity I modified the property 3D Sound Setting because this way, the main charecter will listen the sound higher or lower depending on the distance between him and the mummy , and will listen it from left or right depending on our position.
To the Background I used a song that give the appearence of being in Egypt and this way create the adequate enviroment .
Videogames: Texto
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