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3D
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ENVIROMENTS
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I design this room for a class work about lighting. I made the props on 3ds Max, and then I use the lighting schema that appear on the sketch to light the scene:
a directional ligth with an orange tone to simulate the sunset, an area light to the room, two point lights to the standard lamps, and two emissions to the lamps.
I've used baked global ilumination and reflection probes.
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3D: Trabajo
These are the terrain I model on unity for the map, and the props I made on 3ds Max to my own videogame project called as main character, "Will".
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CHARACTERS
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3D: Pro Gallery
This is a character I made for a class work. It has a prehistoric design. The hair is a reference to "Ace Ventura: When Nature Calls".
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PROPS
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3D: Pro Gallery
The cake I did it for my brother's birthday, and the rest of the props are class works. I model all the props with 3ds Max.
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